Hey.
I’ve been working on an AI roleplay platform that tries to go beyond “chat with memory”.
Instead of just summarizing context, it tracks structured world state:
Persistent scene info (location, time, mood)
Incidents (who did what, when, why)
Character HP & injuries (with healing over time)
Relationship tension / dominance shifts
Reputation changes
Inventory & important items
“Changes this turn” diff log
So if something serious happens (fight, betrayal, threat note, etc.), it doesn’t just become flavor text – it becomes part of the tracked world state and affects future interactions.
The system is not perfect.
It’s not always stable.
Sometimes it over-tracks.
Sometimes it misses nuance.
I’ve been working on it for a long time, so my perspective is probably biased at this point. I’d really like to hear opinions from people who actually enjoy roleplay.
Some questions:
What parameters feel unnecessary in deep RP?
What’s missing that would make long-term RP feel more alive?
How much structure is too much?
I’m not trying to build “another chatbot”.
I’m trying to build something closer to a narrative simulation engine.
https://preview.redd.it/7yu2v2mxzrmg1.png?width=1909&format=png&auto=webp&s=05fc0059cfb250a8fd5f3a473b8d1eab17d62ae7
https://preview.redd.it/3nnqf77zzrmg1.png?width=1906&format=png&auto=webp&s=0d02cb947f9e30f64698a414cc8d7d06bbc1d7c9
https://preview.redd.it/pvno9m900smg1.png?width=1850&format=png&auto=webp&s=f10a9c07e47b8947b777e1ea7204ca6c4f1ca684
https://preview.redd.it/v9f8u8q10smg1.png?width=1821&format=png&auto=webp&s=7d1058deeef014cb11f57b1843d610e4b63f1493
https://preview.redd.it/5bgjpgq40smg1.png?width=1833&format=png&auto=webp&s=43c056505d979f3f08699dc0171b12f10eb871d1
If you’re into long-form RP, I’d really value your thoughts.