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Hey. I’ve been working on an AI roleplay platform that tries to go beyond “chat with memory”. Instead of just summarizing context, it tracks structured world state: Persistent scene info (location, time, mood) Incidents (who did what, when, why) Character HP & injuries (with healing over time) Relationship tension / dominance shifts Reputation changes Inventory & important items “Changes this turn” diff log So if something serious happens (fight, betrayal, threat note, etc.), it doesn’t just become flavor text – it becomes part of the tracked world state and affects future interactions. The system is not perfect. It’s not always stable. Sometimes it over-tracks. Sometimes it misses nuance. I’ve been working on it for a long time, so my perspective is probably biased at this point. I’d really like to hear opinions from people who actually enjoy roleplay. Some questions: What parameters feel unnecessary in deep RP? What’s missing that would make long-term RP feel more alive? How much structure is too much? I’m not trying to build “another chatbot”. I’m trying to build something closer to a narrative simulation engine. If you’re into long-form RP, I’d really value your thoughts. submitted by /u/ImpossibleSeason8148 |